![]() ![]() ![]() Past 2019 and into the current decade, Destiny 2 has embraced the yearly model that has made several MMO games successful in the past: one paid expansion arrives each year, introducing large chunks of content and big story chapters. Shortly afterwards, Bungie announced it was breaking away from publisher Activision to seek independence and total control over the IP. Launch woes and a number of concerns regarding the expansion model made its first steps a bit slow, but Destiny 2 picked up with the launch of Forsaken (2018), its meatiest expansion so far, and several key reworks. In 2017, Destiny 2 continued the main story and brought the franchise to PC for the first time. Destiny started in 2014 as Bungie’s brand-new sci-fi universe/franchise, though growth plans back then were much different.
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